AI Insights · Timothy · July 2025
Disney Games App Performance in Australia Q2 2025
Explore the Q2 2025 performance trends of top Disney games on a unified platform in Australia, highlighting revenue, downloads, and active users.
In the second quarter of 2025, several Disney-themed games showed varied performance trends on the unified platform in Australia. This analysis, based on data from Sensor Tower, provides insights into the weekly revenue, downloads, and active users for the top five Disney games.
Disney Solitaire from SuperPlay saw a notable increase in weekly revenue, starting from approximately $24.3K at the end of March and peaking at $71.8K by the end of June. Downloads spiked in April, reaching 21.2K, followed by a gradual decline. Active users similarly peaked at 49.4K in April before decreasing to 10.7K by the end of the quarter.
Star Wars™: Galaxy of Heroes experienced fluctuations in revenue, with a high of $69.4K in early May and a steady close at $33.6K. Downloads remained consistent, with minor increases, reaching 1.1K in June. Active user numbers were stable, peaking at 2.9K by the quarter's end.
Marvel Contest of Champions from Kabam Games, Inc. marked consistent growth in revenue, peaking at $50.9K in late June. Weekly downloads hovered around the 800-900 range, while active users showed slight fluctuations, ending at 5.1K.
MARVEL Strike Force: Squad RPG by Scopely, Inc. displayed stable revenue levels, with a peak of $18.6K in late June. Downloads generally decreased, while active users showed a decline from 2.5K to just under 2K by the end of the quarter.
MARVEL SNAP had a varied revenue trend, peaking at $22.4K in early May, then declining to $6.3K by June's end. Downloads were low, with a slight increase to 591 in early June, and active users remained relatively stable around 20K.
For more detailed insights, visit Sensor Tower's platform.